GameMakers
A game industry veteran interviews founders, executives, and leaders about the business, craft, and strategy of making and scaling free-to-play games.
GameMakers is an interview podcast focused on the business and operational side of the games industry, particularly F2P mobile. Host Joseph Kim leverages his position as an active CEO to dissect strategy, marketing, team structure, and finance with other industry leaders. The show often uses current events, like the rise of AI or platform shifts, as a lens to explore practical challenges for game studios.
“Unlike purely journalistic podcasts, the host is an active CEO building a studio (LILA Games), which frames the conversations with a practical, 'in-the-trenches' perspective. The show explicitly shares learnings from the host's own startup journey.”
Who hosts this show
Joseph Kim, host of GameMakers, is the CEO and co-founder of LILA Games, a studio developing a F2P mobile shooter. With over two decades of experience in gaming and tech, he has held leadership roles at NBCUniversal, SEGA Networks, FunPlus, and Gaia Interactive. Kim also founded the "This Week in Games" podcast at Deconstructor of Fun and uses the GameMakers platform to share insights from his own journey as a founder.
Credentials & credits
- CEO & Co-founder, LILA Games
- Managing Partner, GameMakers
- Former SVP, Games & Digital Platforms at NBCUniversal
- Former Chief Product Officer, SEGA Networks
- Former Studio Lead, FunPlus
- B.S. Electrical Engineering & Computer Science, UC Berkeley
Other ventures
- LILA Games (current)
- Deconstructor of Fun (former podcast producer)
- FunPlus
- SEGA Networks
- NBCUniversal
- Gaia Interactive
What kind of podcast
- Country
- United States
- Region
- usa
When new episodes drop
- 01So This Is How The Metaverse DiesJun 23, 2026 · 50 min
- 02Metaverse Platforms Aren't Games—And That's the ProblemJun 23, 2026 · 50 min
- 03Epic Won the Fee War. So Why Is Everyone Losing? (Liam Wiltshire, Tebex)Jun 16, 2026 · 1h 58m
- 04The First AI Game Creator's Brutal Truth About Game DevMar 31, 2026 · 1h 11m
- 05Solomon Started a GDC Event: From 0 to 400 Attendees!Mar 10, 2026 · 40 min
- 06Ubisoft: How to Destroy $15 Billion in Shareholder Value | Pixels & ProfitsJan 19, 2026 · 1h 12m
- 07AppLovin at $250B: What Operators Know That Investors Don't | Pixels & ProfitsDec 30, 2025 · 1h 51m
- 08Game Dev Teams Are Broken. Here's the Structure That Actually Works.Oct 24, 2025 · 1h 03m
Notable episodes
- 01So This Is How The Metaverse Dies
A focused takedown of the metaverse concept as envisioned by Epic, using a guest's detailed article as a framework for a robust debate.
- 02The First AI Game Creator's Brutal Truth About Game Dev
Features the creator of a commercially successful AI-driven game who offers a contrarian, nuanced take on AI's actual impact on development, including a live coding demo.
- 03The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney
A flagship interview with one of the most influential figures in the games industry, tackling the economic vision for the metaverse directly with its biggest proponent.
- 04Game Dev Teams Are Broken. Here's the Structure That Actually Works.
A practical, process-focused episode with a veteran producer that offers a specific, actionable framework for improving studio efficiency, a core theme of the podcast.
What you'll be asked on this show
Joseph Kim's interviews are structured and purposeful, often built around a guest's specific thesis or public work. He opens with a thorough, multi-point introduction that demonstrates deep pre-show research. He uses a guest's article or a recent industry event as a framework, asking them to explain their core argument or origin story. Kim frequently probes these ideas by presenting counter-arguments or asking for the metrics of success (e.g., "What would UEFN have to show for you to think you got it wrong?"). He builds rapport by relating topics back to his own experiences as a founder and often closes by asking for actionable advice for the audience or a guest's personal motivation.
The host, Joseph Kim, conducts deeply researched, one-on-one interviews. He often begins with a comprehensive introduction of the guest's background and credentials, then structures the conversation around a specific article, game, or event the guest is known for. Episodes frequently blend high-level strategic discussion with granular, actionable advice.
Questions the host keeps coming back to
14 cataloguedIf you're going on this show as a guest, expect some version of each of these. Each note explains when the host reaches for it.
origin
2- Q.01
“Can you walk us through the origin story of your company or project?”
Often used as an opening move to establish the guest's background and motivations.
- Q.02
“Is there anything I missed in your background that the audience should know?”
A polite follow-up to his detailed introduction, giving the guest agency to add context.
controversy
3- Q.01
“Can you explain your core thesis on [specific industry topic]?”
This question typically frames the entire conversation, often referencing an article the guest wrote.
- Q.02
“How does your thesis account for the success of [counter-example]?”
Kim's primary method for stress-testing a guest's argument with real-world data.
- Q.03
“Do you have any unconventional or contrarian opinions about [industry trend]?”
An explicit request for non-mainstream takes, aiming to uncover unique insights.
craft
2- Q.01
“How do you define the difference between [concept A] and [concept B]?”
He asks this to clarify terms and establish a shared vocabulary for a nuanced discussion.
- Q.02
“For our audience, can you define what a '[niche term]' is?”
Used to make specialized industry jargon accessible to a broader professional audience.
money
2- Q.01
“From a developer's perspective, what's more important: [factor A] or [factor B]?”
Seeks to get past high-level theory to the practical trade-offs that studio leaders face.
- Q.02
“How did you secure initial funding or sponsorship when your project was unproven?”
Focuses on the critical, early-stage challenge of getting resources for a new idea.
advice
2- Q.01
“How should founders be thinking about [strategic challenge] right now?”
This question directly solicits actionable advice for his core audience of studio leaders.
- Q.02
“What's your final advice for the audience, whether it's career-related or personal?”
His standard sign-off, asking for a final, memorable takeaway for listeners.
process
1- Q.01
“For someone wanting to start something similar, what's step one?”
He asks this to break down a guest's large achievement into a practical, initial action.
future
1- Q.01
“What would you need to see in the next year to reconsider your position?”
This forces the guest to define falsifiable conditions for their own predictions.
personal
1- Q.01
“What do you personally get out of running this project?”
A closing question that shifts from business strategy to personal motivation and fulfillment.
Signature segments
- · Journey building LILA Games
- · Pixels & Profits (branded episodes)
- · Deep Dives
- · Founder Stories
Topics covered repeatedly
Who gets booked here
Guests are typically founders, CEOs, or senior leaders from game studios, platforms, and service providers. The common thread is deep operational experience in the business of games, from product and live ops to marketing and finance.
- Ted Parkon So This Is How The Metaverse Dies
- Liam Wiltshireon Epic Won the Fee War. So Why Is Everyone Losing?
- Ron Moon The First AI Game Creator's Brutal Truth About Game Dev
- Solomon Ruiz-Lichteron Solomon Started a GDC Event: From 0 to 400 Attendees!
Where to find this show
Audience & reach
Estimated: The podcast appears ideal for B2B sponsors whose products and services target game development studios, such as ad networks, analytics platforms, cloud service providers, and recruitment agencies.
Subscriber and view counts are pulled live from YouTube and re-verified on a 30-day cycle. Listener estimates for the RSS feed aren't published here unless they're host-verified.
Pitch this show
People also ask
- What is the host's real name?
- The host is Joseph Kim, who is also the CEO and co-founder of LILA Games.
- What is the format of the show?
- GameMakers is primarily a long-form interview show where host Joseph Kim speaks with founders, executives, and leaders in the games industry. Some episodes are solo monologues or panel discussions.
- Is this podcast still active?
- Yes, the podcast releases new episodes on a regular basis.
- What topics does the podcast cover?
- The show focuses on the business of games, including F2P design, mobile marketing, product management, studio operations, fundraising, and industry strategy.
- Where can I listen to the podcast?
- The podcast is available on YouTube, Apple Podcasts, Spotify, and other major podcast platforms.
- How can I pitch a guest for the show?
- While there is no public pitching process, the show primarily books guests who are active founders, CEOs, or senior leaders with deep operational experience in the games industry.
Built from the show's public RSS feed, YouTube, the host's own websites, and the cited sources below. Computed and AI-extracted fields are labelled. Facts only — no private info, no fabrication, no transcripts republished.
Sources & how this page was built
This page is AI-assisted, grounded in the public sources cited below, and host-verifiable. We publish facts only; we do not republish transcripts. If anything here is wrong, the host can claim and correct the page above.Model: gemini-2.5-pro · high confidence
- [01]GameMakers Newslettergamemakers.com
- [02]Joseph Kim's Bio on Liquid & Gritliquidandgrit.com
- [03]LILA Games Official Websitelilagames.com
- [04]GameMakers on Apple Podcastspodcasts.apple.com
- [05]Interview with Joseph Kim on Building the Open Metaverseopenmetaversepodcast.com
- [06]GameMakers YouTube Channelyoutube.com
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