Art Department Podcast
Hosted by Art Department
Two veteran concept artists interview their peers from the top ranks of film and video game art departments about their craft and careers.
A shop-talk podcast where two working concept artists have long-form conversations with the people they work with: A-list production designers, art directors, and visual development leads in film and AAA games. The discussions are grounded in the realities of the job, focusing on career paths, creative processes, and navigating the industry's future. It's less of a tutorial and more of a virtual studio roundtable among seasoned professionals.
“Unlike many interview shows, the hosts are accomplished peers of their guests, leading to a uniquely candid and informed conversation. The focus remains tightly on the art department, avoiding general creative advice for highly specific discussions about portfolio craft, managing art teams, and adapting to industry shifts like AI.”
Who hosts this show
Hosted by Emmanuel Shiu and Jan Urschel, The Art Department Podcast offers a peer-to-peer perspective on the entertainment industry. Shiu is a concept artist in San Francisco with credits on films like 'Blade Runner 2049' and 'The Matrix 4'. Urschel is a Singapore-based concept designer who has worked with clients like Marvel and Warner Bros. Together, they interview fellow artists, art directors, and production designers to provide insights for both aspiring and established commercial artists.
Credentials & credits
- Emmanuel Shiu: Concept Artist (Film & Games)
- Jan Urschel: Concept Designer & Art Director (Film & Games)
- Shiu: Film credits include 'Blade Runner 2049', 'Ready Player One', 'Star Wars: Episode I'.
- Urschel: Game credits include 'Assassin's Creed IV: Black Flag', 'Star Wars 1313'.
- Shiu: Studied at California College of the Arts.
- Urschel: Studied at FZD School of Design.
Other ventures
- Emmanuel Shiu's personal portfolio (eshiu.com)
- Jan Urschel's design studio (hendrix-design.com)
- Artist Mentorships (promoted on the show).
What kind of podcast
- Country
- United States
- Region
- usa
When new episodes drop
- 01Interview with Vincent Menier - How to get hired in games in 2026Jan 13, 2026 · 1h 12m
- 02Interview with Kasra Farahani - Fantastic Four Production DesignerDec 30, 2025 · 1h 17m
- 03Interview with Andy Park - Director of Visual Development at Marvel StudiosDec 16, 2025 · 1h 32m
- 04Interview with Ben Mauro - Publishing your own graphic novel - HuxleyDec 2, 2025 · 1h 12m
- 05Interview with Angela Sung - Visdev and Art DirectionNov 18, 2025 · 1h 09m
- 06Interview with Avatar Production Designer Dylan ColeNov 5, 2025 · 1h 11m
- 07Interview with Avatar Production Designer Ben ProcterOct 14, 2025 · 1h 24m
- 08World Building for Games with Darren BaconSep 30, 2025 · 1h 11m
Notable episodes
- 01Interview with Kasra Farahani - Fantastic Four Production Designer
A deep dive into the role of a production designer, discussing how to sell a unique vision and the importance of 'taste' over technical skill when hiring.
- 02Interview with Andy Park - Director of Visual Development at Marvel Studios
Details the process of adapting iconic comic book characters for the MCU and explores the unique collaborative structure of Marvel's visual development department.
- 03Interview with Vincent Menier - How to get hired in games in 2026
Provides timely and specific advice for artists trying to get hired at a major game studio, covering portfolio mistakes, interview tips, and the impact of AI on junior roles.
What you'll be asked on this show
The hosts, Emmanuel and Jan, function as knowledgeable peers rather than just interviewers. They typically open by asking guests to recount their origin story—how they broke into the industry. Their questions are often long and contextual, setting up a premise based on their own professional experience before asking for the guest's take. They probe by sharing their own related experiences to build rapport and encourage detailed anecdotes. Follow-up questions flow organically from the guest's answers, demonstrating active listening. A signature closing move is to ask the guest for a personal recommendation of a favorite piece of entertainment.
This is a two-host, long-form interview show with a relaxed, conversational tone. Episodes begin with a comprehensive introduction of the guest's career. The hosts are active listeners who build on guest answers, often sharing their own experiences to create a peer-to-peer rapport.
Questions Art Department keeps coming back to
12 cataloguedIf you're going on this show as a guest, expect some version of each of these. Each note explains when Art Department reaches for it.
origin
1- Q.01
“Could you walk us through your background and how you first broke into the industry?”
This is the standard opening question to establish the guest's career origin story.
advice
3- Q.01
“When you're hiring, what are the key things you look for in an artist's portfolio?”
Aimed at extracting practical, high-level advice for the show's core audience of artists.
- Q.02
“What's the biggest mistake you see artists make in their portfolios or during interviews?”
This question seeks to identify common pitfalls for aspiring professionals to avoid.
- Q.03
“What's your advice for artists trying to break into the industry right now?”
This is a forward-looking question that addresses the current, often challenging, industry climate.
process
1- Q.01
“How did your past experience as an artist inform how you manage your team now?”
This question explores the transition from being a maker to a manager of creative talent.
craft
1- Q.01
“Can you describe your process for a specific challenge, like adapting a design or building a world?”
The hosts use this to dive deep into the practical craft and problem-solving of concept design.
industry
1- Q.01
“What's your take on the current state of the film or AAA games industry?”
A broad question to get the guest's perspective on high-level industry trends and anxieties.
controversy
1- Q.01
“How are you seeing AI practically impacting the industry and the day-to-day roles of artists?”
This question addresses the most significant contemporary controversy and technological shift in the field.
career
1- Q.01
“What was the thinking behind your career transition from one role to another?”
Used when a guest has made a significant jump, for example from concept artist to production designer.
future
1- Q.01
“What are you looking toward as the next frontier in your own career?”
This question explores the guest's future ambitions and personal goals.
mindset
1- Q.01
“Looking back on a long project, is there anything you wish you had done differently?”
This prompts reflection on personal growth and the lessons learned over time.
personal
1- Q.01
“What's a favorite recent or all-time piece of entertainment you'd recommend?”
This is the show's signature closing question, used to get personal recommendations and insight into the guest's taste.
Signature segments
- · Closing Question: What's your favorite piece of entertainment you'd recommend?
Topics covered repeatedly
Who gets booked here
Guests are almost exclusively veteran, high-level artists and directors from the entertainment industry. The show consistently books production designers, art directors, and visual development supervisors from major film slates (Marvel, Avatar) and AAA game studios (Riot Games).
- Vincent Menieron Interview with Vincent Menier - How to get hired in games in 2026
- Kasra Farahanion Interview with Kasra Farahani - Fantastic Four Production Designer
- Andy Parkon Interview with Andy Park - Director of Visual Development at Marvel Studios
- Ben Mauroon Interview with Ben Mauro - Publishing your own graphic novel - Huxley
- Angela Sungon Interview with Angela Sung - Visdev and Art Direction
- Dylan Coleon Interview with Avatar Production Designer Dylan Cole
- Ben Procteron Interview with Avatar Production Designer Ben Procter
Where to find this show
Audience & reach
The podcast does not appear to have external sponsors or advertisements. The hosts consistently promote their own artist mentorship programs, which seems to be the primary business model connected to the show.
Subscriber and view counts are pulled live from YouTube and re-verified on a 30-day cycle. Listener estimates for the RSS feed aren't published here unless they're host-verified.
Pitch Art Department
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People also ask
- Who are the hosts of the Art Department Podcast?
- The podcast is hosted by two veteran concept artists, Emmanuel Shiu and Jan Urschel.
- What is the format of the show?
- It is a long-form interview show where the two hosts have a detailed conversation with a single guest from the film or video game industry.
- Is the Art Department Podcast still active?
- Based on recent episode dates from early 2026, the podcast appears to be active, typically releasing episodes weekly or bi-weekly.
- Who is this podcast for?
- It's primarily for professional or aspiring concept artists, illustrators, and designers who want to learn about the careers and creative processes of top industry talent.
- Where can I listen to the podcast?
- The podcast is available as a video show on YouTube and the audio version is available on platforms like Apple Podcasts and Spotify.
Built from the show's public RSS feed, YouTube, the host's own websites, and the cited sources below. Computed and AI-extracted fields are labelled. Facts only — no private info, no fabrication, no transcripts republished.
Sources & how this page was built
This page is AI-assisted, grounded in the public sources cited below, and host-verifiable. We publish facts only; we do not republish transcripts. If anything here is wrong, the host can claim and correct the page above.Model: gemini-2.5-pro · high confidence
- [01]Emmanuel Shiu's Portfolioeshiu.com
- [02]Jan Urschel's Studiohendrix-design.com
- [03]Art Department Podcast on YouTubeyoutube.com
- [04]Emmanuel Shiu - Concept Art Worldconceptartworld.com
- [05]Jan Urschel - Concept Art Worldconceptartworld.com
- [06]Emmanuel Shiu - ArtStation Magazine Interviewmagazine.artstation.com
- [07]Jan Urschel - Creative Within Interviewcreativewithin.com
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